Tetris Wouldn't Win at The Game Awards — Another Award Type Might Solve This

As any significant awards ceremony nears, you'll find an outcry for introducing additional classifications to honor unsung work and satisfy the hearts of followers who have specialized interests.

Another commentator made the case advocating for terror-themed awards. That would be fantastic. The same goes for strategy board titles, which is a passionate advocate's mission. However, I must insist when I prioritize since similar to dedicated enthusiasts, there's a strong justification supporting my request is the most urgent and important of all. This is the request: There should be an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and typically start arguments resulting in unclear classifications. It's understandable that movie academies avoid this approach. However, it represents an essential concession in the world of video games, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards currently feature genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover a lot of ground, and you can find room for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers published annually without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game wasn’t nominated for anything that year
  • A different innovative game missed out that year
  • Popular arranging title got ignored recently
  • Just some puzzle games scraped into independent or mobile categories

Value of Brain-Teasers

Frequently they represent modest productions, but the art in brain-teasers carries substantial weight. Famous handheld logic titles stand as most engaged experiences in the world continuing this trend for an extended period.

The famous puzzle experience challenges well-known building titles for the title of highest-selling title ever; it also contends for best game of all time. Puzzle games are foundational within interactive entertainment, and engaging with almost every other genre.

The Solution and Justification

Puzzle games wouldn’t have this problem. You could fill multiple candidates interesting, varied, worthy titles annually without trouble — actually, with challenge, since numerous excellent numerous deserving experiences.

Restating the point, these represent titles lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the demanding boundary of video game design, creating some of the purest expressions within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.

Renee Wilson
Renee Wilson

A seasoned gaming analyst with over a decade of experience in the UK casino industry, specializing in game reviews and regulatory trends.